#81 One Day or Day One
"Citrus, you can't make decent-looking pixel, why the hell are you starting to animate"
I don't know, ok? That's what I am. When I don't know how to walk, I run. When I can't jump, I fly. And fall... fall a lot.
I hope it will motivate me to be better at the normal pixels too.

I think it will be the best if I just show every frame.

Tried to apply all the rules from the course I mentioned some time ago.
First, the start and the end of the movement should be slower than the middle.

Also, things should squish and change during the movement.


We, as humans, are used to seeing afterimages of fast-moving objects, so we should add them to the animation too.



We went all this distance in 2 frames... and I used to make every pixel one frame and wondered why my animations were looking weird.








I don't know what to say...





This part is the little "wiggle" part.


At the end, I want to say that the animation was made from keyframe after keyframe. I made the start, hitting the wall, hitting the ground, and starting to come back, and then filled them using the rules.
It's just a simple ball, so many rules are still not in use. Like, I have to think about making every single element move and lag behind. Next time I will try to make something with more elements.



Mandatory boxes. I try to make at least 5 a day.
That's all. My way might be stupid, but it's mine. It's not like this project was ever insanely optimal.
See you next time.