> ## Content Index
> Fetch the complete content index at: https://www.citrusexists.com/llms.txt
> Use this file to discover other available public pages before exploring further.

# #81 One Day or Day One
- URL: https://www.citrusexists.com/81-one-day-or-day-one/
- Published: 2026-04-21T19:46:58.000Z
- Updated: 2026-04-21T19:46:58.000Z
- Author: CitrusExists
- Tags: PixelArt

"Citrus, you can't make decent-looking pixel, why the hell are you starting to animate"

I don't know, ok? That's what I am. When I don't know how to walk, I run. When I can't jump, I fly. And fall... fall a lot.

I hope it will motivate me to be better at the normal pixels too. 

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-203953.png)

I think it will be the best if I just show every frame.

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212644.png)

Tried to apply all the rules from the course I mentioned some time ago. 

First, the start and the end of the movement should be slower than the middle. 

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212651.png)

Also, things should squish and change during the movement.

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212654.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212658.png)

We, as humans, are used to seeing afterimages of fast-moving objects, so we should add them to the animation too.

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212703.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212707.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212715.png)

We went all this distance in 2 frames... and I used to make every pixel one frame and wondered why my animations were looking weird.

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212719.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212723.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212727.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212731.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212735.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212738.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212742.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212746.png)

I don't know what to say... 

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212749.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212754.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212758.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212801.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212804.png)

This part is the little "wiggle" part. 

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212808.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/Zrzut-ekranu-2026-04-21-212811.png)

At the end, I want to say that the animation was made from keyframe after keyframe. I made the start, hitting the wall, hitting the ground, and starting to come back, and then filled them using the rules.

It's just a simple ball, so many rules are still not in use. Like, I have to think about making every single element move and lag behind. Next time I will try to make something with more elements. 

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/image-3.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/image-4.png)

![](https://storage.ghost.io/c/6d/f0/6df020d6-b03c-4a5b-8644-7e28dcb05753/content/images/2026/04/image-5.png)

Mandatory boxes. I try to make at least 5 a day. 

That's all. My way might be stupid, but it's mine. It's not like this project was ever insanely optimal. 

See you next time.